
This is to be an early version of the main menu background. Every prompt in the game uses a yes/no confirmation instead. Leaping out of the Candy Coaster after arriving at a destination.Ī couple of different talking animations.Ī confirmation button, with both flashing and non-flashing variations. Several unfinished versions of Captain Cookie's graphics are scattered throughout the game's data. The rightmost 8 pixels of the unused background are also totally black for some reason.Ī self-identified "dummy" version of one of Lord Licorice's graphics. Though the restored parts of the palace do show up during gameplay, they are shown using a set of graphics overlayed piece-by-piece on the regular background, and it's impossible to go back to the main map after the palace is fully restored. There is a complete background for the "good" version of the palace. The Treasury has its own save/load preview, but the game can't be saved in that area. There are no finished graphics using these colors.Ī finished bar, but with an odd yellow block in the corner.Īn early graphic of the gumball machine exists, quite different from the finished version. Roughly colored versions of some of the candy prison bars. For whatever reason, this animation goes unused, and Lord Licorice just stumbles over on his own with no apparent cause. Originally, Gloppy was supposed to throw a glob of molasses at Lord Licorice, knocking him into the Molasses Swamp. Same deal as with Princess Lolly above: Captain Cookie gives out advice for the letter matching minigame, not Jolly, despite the fact that Jolly's already been rescued by that point. There's a single uncolored frame of the joke-telling lollipop. The icon is probably miscolored due to changes in palette assignment during development. Possibly scrapped because this doesn't make much sense, since at that point she's stuck on top of a lollipop and all. The graphics for getting the candy cane still exist, though there are none for the animals that would have picked it up (and given the quality of the game's animation, they were quite possibly never intended to exist).Īpparently, Princess Lolly was supposed to give advice during the lollipop reconstruction minigame instead of Captain Cookie. Mint would realize his special Royal Minted Peppermint Candy Cane had been hidden in some hard-to-reach location, and players would have to select a suitable animal from among those found in the first part in order to retrieve it. Despite having complete graphics for both hiding and being found, they never appear, and there's no corresponding Captain Cookie dialogue for finding them.Īs evidenced by a large amount of unused dialogue, there was originally a second part to this minigame, like all the others. Originally, a bear, a frog, and a snake were slated to appear among the missing animals. Not only were several of the hidden animals excised, the entire second half of the game was removed! Mint's minigame was severely cut down from its original design. There are also several unfinished versions of Plumpy's graphics: The ants carry in the tin (yes, the one in the back appears from nowhere). There is an unfinished version of the animation of the ants carrying in the pie tin, which for some reason is duplicated many, many times throughout the graphics data. There are also looping versions of the animation. Overlaying these alternate sign graphics onto the above would produce the animation for the return trip. The basic animation, used when traveling from Mr. Pop's Shop and Candy Land, with neat little animations playing in between. Players were originally supposed to be able to freely travel between Mr. These two backgrounds appear to be dummy placeholders, since the answers shown are baked into the image.Īs seen above, these flashing icons would have been placed on the register. A handful of graphics are all that remain of it. These would have been overlayed onto the door graphics above.Īn entire minigame, based around using the cash register to equate various denominations of money, was cut from Mr. The Dutch door at the back of the shop was originally meant to work as, well, a Dutch door, allowing Mr. This icon is similar to the unused save/load icon, but stored in a different graphics chunk. The shop has a save/load preview, but it's impossible to save the game there. Judging by the leftover "reference" image, the idea was abandoned before the graphics were finished.

King Kandy's disembodied head was intended to appear in the gumball machine during the intro and plead for help (see Audio).

In the finished game, the shop is only seen in the opening and ending cutscenes, but there are a substantial number of unused graphics and dialogue files indicating the area was supposed to be fully interactive, complete with its own minigame.

Pop's Shop was intended to be a much more full-featured area than it wound up being.
